Logging. Ah, yes... the age-old problem.
In the world of iOS development, the
trusty NSLog
macro is used by many
to print out debug information.
It's not uncommon to see delights such as this in a battle-worn
developer's code:
NSLog(@"DEBUG: got here 2");
while ([self retainCount]) {
[self release];
NSLog(@"DEBUG: retain count is now: %u", [self retainCount]);
// lol i have no idea what i am doing
}
If we look past the egregious memory management techniques being
employed here, we see some pretty
typical NSLog
usage. The problem
here is that NSLog
is not actually
meant for debug messages such as these.
If we
read the
NSLog
documentation we find this description:
NSLog
- Logs an error message to the Apple System Log facility.
Logs an error to the Apple System Log facility. Not a debug
message, an error.
So what does this matter as long as we see the message in the debug
console?
Well, the problem is that NSLog
messages will appear in a device's log even in release
builds.
To demonstrate this, I tapped around some of the apps
on my iPhone. Looking at the device console via Xcode's Organizer, I
saw a bunch of messages which are clearly meant for debugging
purposes:
Flight Control
FlightControl[12724] <Warning>: Free space on file system: 2537136128 bytes
FlightControl[12724] <Warning>: authenticateWithCompletionHandler: enter
FlightControl[12724] <Warning>: authenticateWithCompletionHandler: exit
FlightControl[12724] <Warning>: ---URLSTR: file:///var/mobile/Applications/.../Library/Caches/CC_Data/index.htm
FlightControl[12724] <Warning>: query: (null)
FlightControl[12724] <Warning>: ---URLSTR: file:///var/mobile/Applications/.../FlightControl.app/res/more_games/index.htm
FlightControl[12724] <Warning>: query: (null)
FlightControl[12724] <Warning>: Web cache local version (v-1) is out of date, getting new version (v11)
FlightControl[12724] <Warning>: Wrote 856 bytes to '/var/mobile/Applications/.../Library/Caches/CC_Data/index.htm'
FlightControl[12724] <Warning>: Wrote 736 bytes to '/var/mobile/Applications/.../Library/Caches/CC_Data/0.jpg'
FlightControl[12724] <Warning>: Wrote 66787 bytes to '/var/mobile/Applications/.../Library/Caches/CC_Data/1.jpg'
FlightControl[12724] <Warning>: Wrote 105286 bytes to '/var/mobile/Applications/.../Library/Caches/CC_Data/2.jpg'
FlightControl[12724] <Warning>: Wrote 736 bytes to '/var/mobile/Applications/.../Library/Caches/CC_Data/3.jpg'
FlightControl[12724] <Warning>: Wrote 736 bytes to '/var/mobile/Applications/.../Library/Caches/CC_Data/4.jpg'
FlightControl[12724] <Warning>: Wrote 736 bytes to '/var/mobile/Applications/.../Library/Caches/CC_Data/5.jpg'
PONS English <-> Deutsch Dictionary
...
Phrasebook[15109] <Warning>: Morphologies: (
{
Basename = 4001;
Filename = "4001.sdc";
LanguageFrom = 1818717797;
Path = "Phrasebook.app/4001.sdc";
Type = 3;
},
{
Basename = 4004;
Filename = "4004.sdc";
LanguageFrom = 1836213607;
Path = "Phrasebook.app/4004.sdc";
Type = 3;
}
)
Phrasebook[15109] <Warning>: Image test_background can't be loaded!
Phrasebook[15109] <Warning>: Image test_background can't be loaded!
Angry Birds
AngryBirds[15177] <Warning>: --> activateCrystalSetting: [set 2][val YES]
AngryBirds[15177] <Warning>: --> activateCrystalSetting: [set 2][val NO]
AngryBirds[15177] <Warning>: --> activateCrystalSetting: [set 2][val YES]
AngryBirds[15177] <Warning>: --> activateCrystalSetting: [set 2][val NO]
Red laser
RedLaser[15191] <Warning>: textLabel width: 0.000000
RedLaser[15191] <Warning>: textLabel height: 0.000000
Justin.tv
Justin.tv[15256] <Warning>: [Log Level: 4]; My Base URL is (null)
Justin.tv[15256] <Warning>: [Log Level: 4]; Final URL = https://ws.tapjoyads.com/get_vg_store_items/user_account?country_code=GB&display_multiplier=1.000000&library_version=8.1.7&udid=6e5e93e74df482fbf7f583d8c734d2ef32a1038c&app_id=48d87890-12f9-4a3e-9091-ec7d6d67beb1&lad=0&mobile_country_code=262&device_type=iPhone&connection_type=wifi&carrier_name=Telekom.de&language_code=en&os_version=5.1.1&publisher_user_id=6e5e93e74df482fbf7f583d8c734d2ef32a1038c&verifier=981aeeb7e59cd9f79ecb20390578c13906ca821c777f93541fb2e4959a8b91dc×tamp=1339496108&allows_voip=yes&app_version=3.7.4&mobile_network_code=01&carrier_country_code=de&platform=iOS&mac_address=145a059a0c78&device_name=iPhone3%2C1
Justin.tv[15256] <Warning>: [Log Level: 4]; Update Account Info Response Returned
Justin.tv[15256] <Warning>: [Log Level: 4]; TJC: Updating Currency Name in Cache
Dropbox
Dropbox[12755] <Warning>: [ANALYTICS] {"retry":0,"favorite":false,"extension":"txt","id":[snip],"cached":false,"ts":"1341324832.83","event":"file.view.start","size":133}
Dropbox[12755] <Warning>: [INFO] DocumentViewController -(void)startLoading
Dropbox[12755] <Warning>: [ANALYTICS] {"id":[snip],"ts":"1341324832.88","size":133,"event":"download.start","extension":"txt","connection":"wifi"}
Dropbox[12755] <Warning>: [INFO] FileViewController - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation orientation = 1
Dropbox[12755] <Warning>: [ANALYTICS] {"path_hash":[snip],"event":"metadata.load.success","ts":"1341324833.14"}
Dropbox[12755] <Warning>: [ANALYTICS] {"ts":"1341324833.56","screen":"DocumentViewController","event":"screen.view"}
Dropbox[12755] <Warning>: [INFO] FileViewController - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation orientation = 4
Dropbox[12755] <Warning>: [INFO] DocumentViewController - (void)willAnimateRotationToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation duration:(NSTimeInterval)duration
Dropbox[12755] <Warning>: [INFO] FileViewController - (void)willAnimateRotationToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation duration:(NSTimeInterval)duration
Dropbox[12755] <Warning>: [ANALYTICS] {"id":[snip],"ts":"1341324834.89","size":133,"event":"download.success","extension":"txt"}
Dropbox[12755] <Warning>: [INFO] DocumentViewController - (BOOL)webView:(UIWebView *)webView shouldStartLoadWithRequest:(NSURLRequest *)request navigationType:(UIWebViewNavigationType)navigationType 5 url = about:blank
Dropbox[12755] <Warning>: [INFO] DocumentViewController 0x4bb4640 - (void)webViewDidStartLoad:(UIWebView *)webView 0x4bbf870
Dropbox[12755] <Warning>: [ANALYTICS] {"id":[snip],"event":"file.view.success","ts":"1341324835.41"}
Dropbox[12755] <Warning>: [INFO] DocumentViewController 0x4bb4640 - (void)webViewDidFinishLoad:(UIWebView *)webView 0x4bbf870
This is messy. And this blog post post was looking pretty slick
before I pasted this crap in.
Debug messages like this should never appear in a
release build, at least by default. They clutter up the device log
with unimportant developer left-overs, and can potentially reveal
sensitive information about an app or user.
Now sure, the logs shouldn't really be accessible to outside
parties, but it's still a bad idea to allow this kind of information
to leak from your app. Quite simply, it's unprofessional.
As you can see from the logs above (and by testing this
yourself), NSLog
will post a
message to the system log with the <Warning>
priority.
Apple's
description of the various logging levels describes a warning as meaning:
Something is amiss and might fail if not corrected.
This isn't what we want for our debug messages. If we read a little
further in the documentation, Apple gives us
their logging
best-practices. It's worth reading it all if you have the time:
Adopt Best Practices for Logging
Treat your log messages as a potentially customer-facing portion of
your application, not as purely an internal debugging tool. Follow
good logging practices to make your logs as useful as possible:
- Provide the right amount of information; no more, no less. Avoid creating clutter.
- Avoid logging messages that the user can't do anything about.
- Use hashtags and log levels to make your log messages easier to search and filter.
In order for the log files to be useful (to developers and users),
they must contain the right level of detail. If applications log
too much, the log files quickly fill up with uninteresting and
meaningless messages, overwhelming any useful content. If they log
too little, the logs lack the details needed to identify and
diagnose issues.
It's at this point that you probably got tired of reading this
excerpt. So here's a cute picture of a kitten to keep you
going.
If you looked ahead and got distracted by the kitten, I
apologize.
Logging excessively makes the log files much harder to use, and
decreases the value of the logs to your user (who can't easily
find the important log messages), to you (who can't easily use the
log messages to aid in debugging), and to other developers (whose
applications' log messages are buried under yours).
[...]
If you log debugging information, you should either disable these
messages by default or log them at the Debug level. This ensures
that your debugging messages don't clutter up your (and your
users') logs.
So you kinda get the feeling that this stuff applies more to the
desktop than a mobile device, right? Wrong. We're professionals,
and it's clear we need a better solution
than NSLog
. Even the kitten agrees.
Quick and Dirty
One quick and dirty way to improve things is to write a custom
logging macro that will still
use NSLog
, but that turns into a
NOP during a release build:
#ifdef NDEBUG
// do nothing
#define MyLog(...)
#else
#define MyLog NSLog
#endif
NDEBUG
is a standard macro that means "no
debug" or "release mode". This will usually be defined in the
Release configuration of your target's build settings.
With this little snippet of code we get a
new MyLog
macro which is a simple
alias to NSLog
when debugging, and
which will turn into a no-op in our release builds. For genuine
error conditions, we can stick
with NSLog
and the error output
will always be sent to the device log. Hurrah!
There's one niggling detail, though. Our debug statements and our
error messages are both going to be logged with
the <Warning>
priority. What the
hell, NSLog
? And I thought the documentation said you were supposed to
log errors, not warnings. Just who the hell do you think you are?
This doesn't sit right with me. This doesn't sit right with
me at all. I want to see <Debug>
and <Error>
in my logs, gosh-darn-it.
The Apple System Log facility
So Apple has just been telling us that we should use the
APIs™ and that we get a bunch of awesome advantages when
doing so. The API that Apple is referring to is the Apple System Log
facility, or ASL.
Now it's at this point that some people would jump into a well
thought-out introduction to the Apple System Log: its history, how
it works, and maybe a few flow diagrams. I'm too lazy for that right
now, so I'm just going to show you this "Hello, World!" example from
the asl
man pages:
#include <asl.h>
// ...
asl_log(NULL, NULL, ASL_LEVEL_INFO, "Hello World!");
OK, so we include a
header... call asl_log
... ignore a
bunch of arguments we aren't interested in, and- oh hey, look. We
can specify a logging level. Neat.
ASL has a lot of features, but all we're interested today is
creating a bunch of simple logging functions so we can distinguish
between debug messages, errors, warnings, natural disasters, etc. We
aren't going to worry about fancy features like logging to custom
files or network sockets.
If we use asl_log
as in the above
code sample (with the first argument as NULL), we get a simple
thread-safe way (albeit through locking) to log messages to the
system log at different levels.
The full list of log levels can be found
in asl.h
. I've listed these below,
along
with the
corresponding descriptions from Apple's guidelines:
ASL_LEVEL_EMERG
- The highest priority, usually reserved for catastrophic failures and reboot notices.
ASL_LEVEL_ALERT
- A serious failure in a key system.
ASL_LEVEL_CRIT
- A failure in a key system.
ASL_LEVEL_ERR
- Something has failed.
ASL_LEVEL_WARNING
- Something is amiss and might fail if not corrected.
ASL_LEVEL_NOTICE
- Things of moderate interest to the user or administrator.
ASL_LEVEL_INFO
- The lowest priority that you would normally log, and purely informational in nature.
ASL_LEVEL_DEBUG
- The lowest priority, and normally not logged except for messages from the kernel.
This is looking more and more like the typical logging frameworks we
see on other platforms.
By default, ASL will only record messages at
priority ASL_LEVEL_NOTICE
and
above. This means that although we will be using the ASL system, our
debug messages will not be visible in the device logs by
default. This is good, but it's still a good idea to turn our debug
statements into no-ops in a release build. One reason is
performance: we don't want logging commands to affect performance
sensitive areas of our code.
Getting down to it
So with all that out of the way, we can begin to implement some new
logging macros using the ASL API.
The first thing we'll do is define a macro which will let us
compile-out log statements at a certain level when in release mode:
#ifndef MW_COMPILE_TIME_LOG_LEVEL
#ifdef NDEBUG
#define MW_COMPILE_TIME_LOG_LEVEL ASL_LEVEL_NOTICE
#else
#define MW_COMPILE_TIME_LOG_LEVEL ASL_LEVEL_DEBUG
#endif
#endif
When we are in release mode the default compile-time log level will
be ASL_LEVEL_NOTICE
. We want
messages at "notice" and above to be sent to the system log, and
everything else to be completely compiled out of our code by the
preprocessor. We'll see how this is done in a moment.
When we are in debug mode, the log level will
be ASL_LEVEL_DEBUG
so messages at
"debug" and above (i.e. all messages) will be compiled into our
code.
We can also override the default value
of MW_COMPILE_TIME_LOG_LEVEL
with
custom compiler flags in our application's build settings. This lets
us control the log level for different targets and configurations.
Next we define macros for each log level that we want to
support. Starting with the "emergency" level we get:
#if MW_COMPILE_TIME_LOG_LEVEL >= ASL_LEVEL_EMERG
void MWLogEmergency(NSString *format, ...);
#else
#define MWLogEmergency(...)
#endif
If the "emergency" log level is allowed by the value
in MW_COMPILE_TIME_LOG_LEVEL
, we
define a typical log function which accepts a format string and
arguments. Otherwise we turn it into a no-op and the statement will
get compiled away by the preprocessor.
We repeat similar code for each of the different log levels:
#if MW_COMPILE_TIME_LOG_LEVEL >= ASL_LEVEL_ALERT
void MWLogAlert(NSString *format, ...);
#else
#define MWLogAlert(...)
#endif
//
// ... SNIP ...
//
#if MW_COMPILE_TIME_LOG_LEVEL >= ASL_LEVEL_DEBUG
void MWLogDebug(NSString *format, ...);
#else
#define MWLogDebug(...)
#endif
Next we write the implementations for all of these functions. We can
use some more macro hackery to avoid duplicated code. In small
confined situations like this, macros actually aren't pure
evil:
#define __MW_MAKE_LOG_FUNCTION(LEVEL, NAME) \
void NAME (NSString *format, ...) \
{ \
va_list args; \
va_start(args, format); \
NSString *message = [[NSString alloc] initWithFormat:format
arguments:args]; \
asl_log(NULL, NULL, (LEVEL), "%s", [message UTF8String]); \
va_end(args); \
}
__MW_MAKE_LOG_FUNCTION(ASL_LEVEL_EMERG, MWLogEmergency)
__MW_MAKE_LOG_FUNCTION(ASL_LEVEL_ALERT, MWLogAlert)
__MW_MAKE_LOG_FUNCTION(ASL_LEVEL_CRIT, MWLogCritical)
__MW_MAKE_LOG_FUNCTION(ASL_LEVEL_ERR, MWLogError)
__MW_MAKE_LOG_FUNCTION(ASL_LEVEL_WARNING, MWLogWarning)
__MW_MAKE_LOG_FUNCTION(ASL_LEVEL_NOTICE, MWLogNotice)
__MW_MAKE_LOG_FUNCTION(ASL_LEVEL_INFO, MWLogInfo)
__MW_MAKE_LOG_FUNCTION(ASL_LEVEL_DEBUG, MWLogDebug)
#undef __MW_MAKE_LOG_FUNCTION
If we expand out one of the macro invocations we can see what is
generated for the MWLogDebug
function:
void MWLogDebug (NSString *format, ...)
{
va_list args;
va_start(args, format);
NSString *message = [[NSString alloc] initWithFormat:format
arguments:args];
asl_log(NULL, NULL, (ASL_LEVEL_DEBUG), "%s", [message UTF8String]);
va_end(args);
}
This is pretty straight forward. Note that by passing
a NULL
client as the first argument
to asl_log
we get the default concurrency behaviour:
Multiple threads may log messages safely using a NULL aslclient
argument, but the library will use an internal lock, so that in fact
only one thread will log at a time.
For a simple NSLog
replacement, this fine. If you
wished, you could create a new client for each thread that you
encounter, although managing the lifetime of this object might be a
little tricky.
OK, we're almost done. I mentioned that by default, messages below
the "notice" level will not be visible in the system
log. Additionally, if we tried using the MWLogDebug
as
it is now, we wouldn't see anything in the debug console.
Fortunately ASL let's us send our messages to additional file
descriptors. If we add the STDERR
file descriptor to
the logging facility, we'll be able to see our messages in the
debugger:
asl_add_log_file(NULL, STDERR_FILENO);
We only need to call this once, so with the help of
GCD's dispatch_once
we'll add the
following function to our implementation file:
static void AddStderrOnce()
{
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
asl_add_log_file(NULL, STDERR_FILENO);
});
}
...and then modify our logging function to call it:
#define __MW_MAKE_LOG_FUNCTION(LEVEL, NAME) \
void NAME (NSString *format, ...) \
{ \
AddStderrOnce(); \
va_list args; \
va_start(args, format); \
NSString *message = [[NSString alloc] initWithFormat:format arguments:args]; \
asl_log(NULL, NULL, (LEVEL), "%s", [message UTF8String]); \
va_end(args); \
}
And we're done. We can now test this stuff out. If we run the
following code:
MWLogError(@"This is an error");
MWLogDebug(@"This is a debug statement");
MWLogWarning(@"This is a warning");
We'll see this in our device log:
Example[12268] <Error>: This is an error
Example[12268] <Warning>: This is a warning
And we'll see this in our debug console:
Example[12268] <Error>: This is an error
Example[12268] <Debug>: This is a debug statement
Example[12268] <Warning>: This is a warning
Each message is marked with the appropriate level, and the debug
message is only output to the debug console, not the device log. If
you do want to change the level at which messages are sent
to the device log, you can call
the asl_set_filter
function with an
appropriate mask like this:
asl_set_filter(NULL, ASL_FILTER_MASK_UPTO(ASL_LEVEL_DEBUG));
After calling this, all messages (including at
the DEBUG
level) will be sent to the device log.
So after all that, we've implemented a very simple alternative
to NSLog
which uses the standard
Apple System Log facility, and ensures your debug messages will not
appear in customer device logs.
You can find
the source code at
github which you can use without restriction.
Working more efficiently by using Breakpoints
Now that we've got our brand-spanking-new logging functions, I'd
like to take a few moments to discuss efficiency.
Think about how much time you waste every day writing debug
statements in code. Imagine you are looking at your app running on a
device, and you want to examine the value of a variable or see how
it changes over time.
We all know the debugger can do this for us, but it's so
easy to revert to bad habits and write a log statement
instead. Think about the steps involved. You have to stop your
running app, write some code
like MWLogDebug(@"myValue is now %@",
myValue)
, recompile, run your app again, and then navigate
back to the view that triggers the code.
This isn't a huge amount of time when you look at just one
instance. But over the course of an entire day, week, or year, this
edit/compile/debug cycle is wasting a huge amount of your
development time.
There is a far more efficient way to get this kind of information,
without stopping your app, by using breakpoints. I would highly
recommend you
watch Session
412 - Debugging in Xcode from WWDC 2012 for more information
about this. If you aren't using breakpoints in your day-to-day
development, you should really watch this video.
Comments?
So that rounds up the first post of this series. If you have
comments or suggestions please use the form below or email me.